![]() ![]() ![]() I prefer to play on the Rift, if you're one of the lucky people with a choice between the two platforms, because the act of leaning forward to see a bit more of the environments around the door is such a simple pleasure. The final moments of the game deliver a fun surprise, as well. It's a simple game to pick up the challenge lies completely in figuring out how to keep moving towards your ultimate goal of getting out of that damned elevator. The simple "look at an object and click to use it" play means that it works well with the Rift's remote or the touchpad of the Gear VR. The setting means you don't need a clever way to move your character, because you're stuck in an elevator. I won't say anything else, because it's better if you discover the game's quirks for yourself. It can be a bit tricky to figure out what to do next, but there is a handy hint button in case you get stuck and many of the stumpers can be solved by being observant as you travel between floors. I'm really proud of those puns, by the way. But the game's personality and level design elevate what could have been a boring experience. You're stuck in an elevator, traveling up and down the floors solving puzzles and moving objects around. The game is $6.99 and is out now for the Oculus Rift and Gear VR. Floor Plan by Turbo Button is a clever example of how to design for the limitations of a platform instead of around them. ![]()
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